Hello I’m currently testing out baking PBR materials into a mesh object however whenever I add the normal map to the model the map has some weird shadows where some are reversed however the normals are all pointing out.
Model -
Hesco Barrier.fbx (165.7 KB)
Normal Map -
Here are the files I’m using if you want to take a look yourself, and here’s a picture of my issue below, thanks!
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idk how you make the normal map but i think the fault is with the normal map itself. you should mostly only be seeing these types of color in your normal map and your image has colors that u typically wouldnt see on a normal map:
as to how to properly bake a pbr material onto your mesh… i havent succeeded in this yet so i cant give an tips regarding this but there should be some decent guides on how to