I just made a skybox filled with thousands of stars, they’re all evenly placed out across each image, so I’d expect them to look like that inside Studio. But whenever I look directly at the skybox’s edges, it seems like there’s some fog effect being applied to the skybox itself:
(Click to play if the gif isn’t playing already)
Only when I look directly at the skybox’s side, the stars from the images’ edges show fully. It behaves just like fog - it doesn’t cover the things closer to the camera, but skybox’s edges are further away so they are being covered.
Reproduction
To reproduce this bug, simple night time won’t be enough, as the maximum star count is not enough to notice the fog effect. You will have to use a skybox similar to mine, where there are a lot more of stars. I will provide you with my skybox to allow reproduction. You can probably use some other, more efficient skybox to see this more clearly, but for now I only have the one from the gif.
1. Open up Studio and insert a Sky object into the Lighting:
2. Assign asset IDs
These are Sky’s properties which are needed to apply the skybox:
Assign these asset IDs to Sky’s properties respecitvely:
SkyboxBk: rbxassetid://2570432999
SkyboxDn: rbxassetid://2570433005
SkyboxFt: rbxassetid://2570432998
SkyboxLf: rbxassetid://2570433000
SkyboxRt: rbxassetid://2570432997
SkyboxUp: rbxassetid://2570432996
You should now be able to see the skybox with stars, and you can now rotate your camera around to notice the skybox’s edges become darker, depending wheter you look at them or not.
I’m unable to tell if it was happening before, as I only just tested the skybox for my game and noticed it. I believe it isn’t related to my hardware, but if you think it may matter, please say so and I will provide my specifications.
P.S.
Note that this isn’t related to the fog inside Lighting settings, changing it’s properties doesn’t affect the “skybox fog”.