Weird transparency / render bug?

Well, I’ve got my hands on something goofey here.

Tool parts are invisible:

Even though their transparency is 0:

I noted this happened after I played a cutscene within my game where I anchored the HRP of the player and set the camera’s CameraType to Scriptable and back, though I don’t know if this has any relevance to the issue.
Changing the Transparency property from the Explorer does change it, but the tool is still not rendered.

does it persist if you set the part.LocalTransparencyModifier to 0?

Ah whoops :stuck_out_tongue:
Forgot all about the fact that I used it to make the character invisible during cutscenes, hah.

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