Weird Transparency Tween Animation

Not sure if this is in the correct category, I have noticed this really weird transparency and how unsmooth it is, is there a way I can make this look better?

(ignore the face decal lol.)

My code:

		for i,v in pairs (Stand:GetChildren()) do
			if v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("Part") then
				local goal = {}
				goal.Transparency = 1
				local tweenInfo = TweenInfo.new(
	            .65, -- Time
	            Enum.EasingStyle.Quad, 
	            Enum.EasingDirection.InOut, 
	            0, 
	            false,
	            0
				)
				local tween = TweenService:Create(v, tweenInfo, goal)
                tween:Play()
			end
		end
1 Like

The face decal says: I see you in your sleep.
Anyways, do you mean the transparency thing when it goes in, or out?
I can’t really tell.
But it might be because of the

Because, that’s a lot of parts, and they all go differently in nano-seconds or even higher.
But, that’s not the case really.
I can’t really pin-point the exact “Weird Transparency Tween Animation” issue you have here. Do you mind go a bit in-depth about it?

1 Like

this lol
https://gyazo.com/8428defddd108d53e110b1093190fd0a

1 Like

Yeah.
Since your doing all parts, that’s pretty normal.
Your not specifically making a tween for that, so.
You could have specific tweens for some parts or “groups”.
Maybe change the time a bit higher or lower, seeing if it could match with the original tween for the body.
For the “abs”, I don’t have any explanation for that except for the transparency.