Weird union problem?

How would I deal with this strange union bug? I’m trying to separate this union into 4 different slices to prevent clipping, but this happens:
https://gyazo.com/3bb2b15bd0d207b18e7bc4328e1a1560

  1. Why do you have such a long union?
    https://gyazo.com/737a991a6dfb1f8ac9e55f9a84197446

  2. Why are you choosing the negate part and the union when seperating? You should only select the union.

2 Likes

Im choosing the negate part and the union part so i can union them. I’m trying to split the union into sections so theres no invisible clipping.

My bad, I misunderstood this part: “I’m trying to separate this union into 4 different slices to prevent clipping, but this happens.”

Are you wanting the cylinder to have four holes? South, east, north, and west?

You solved my problem with the long union question! I figured out why the union was so long and now it works for some reason. Sometimes studio can be a hassle with unions.

I see. Yeah they can definitely be a pain in the neck, ahah.

1 Like

I’ve made some unions if you need them, you can use them.

image

someunionstuff.rbxl (71.4 KB)

Remember to anchor. ^^

How nice of you! But what I meant was splitting the one on the left into 4 pieces, because whenever i walk through my sewer system, I bump into an invisible wall.

Like this?

Edit: Wait no, hold on.

its a weird clipping issue with unions as shown here:
https://gyazo.com/fe58a7cf1bf734366c904aa5ba201f92

but it was happening with my tunnel underground and i was trying to fix it that way

Weird. All of these work as intended:

https://gyazo.com/f839024fcd808b23c182071f928b309f

https://gyazo.com/cc850063be525904e780c6a38c542817

https://gyazo.com/013b4c9f2deea4cbb73aa37898ce660a

My theory is that you’ve somehow put too many negate parts into the union, which could break the collision system.

Cool avatar by the way, it sure is something. image

the problem im talking about is this one:
https://gyazo.com/d8adc9091376d11800bb076726ecaf28
where sometimes unions take shortcuts with collision

thanks!

If you negate a really large object, it can really deform it.
I’m guessing it’s the same for separate.

cb299e3934fb2fdf0737124ba3df38cae5ce4c18

caption: deforming with unioning

So something like this? https://gyazo.com/c897bca26370c58ae563abbec83aba85

Don’t mind the bottom basplate clipping into the union, it’s not because it deformed, like Aeventy mentioned big and/or large objects could.

thats exactly what i want but for some reason collisions are terrible with my unions

clippingunionworks.rbxl (103.8 KB)

There you go.

1 Like

wow you went the extra mile to solve my problem! props to you

Hahah it’s nothing, I’m always glad to be helping people. Have a nice day bud.

Good luck with your game. ^^