Weird way of walking of custom dummy

I have used MoveTo on my dummy and it walks weird. I have no idea how to fix it, any ideas?


This is the interior of the model.
image
And the script

local hum = script.Parent.Humanoid
local part = workspace.Destination.Position
hum:MoveTo(part)
1 Like

Check the hipheight of the humanoid and make sure it is high enough of number to make it float a bit.

It doesn’t work, could it be the solder? I currently have a Motor6D binding the character with HumanoidRootPart
image
image

Have you tried this?

script.Parent:FindFirstChild("HumanoidRootPart"):SetNetworkOwner(nil)

This SHOUlD work. It may not, but it usually does when I have this issue.