so basically im trying to make a pro wrestling/wwe game and the problem is that the welds are acting weird
im using a normal weld instead of a weld constraint btw
here’s how im creating the welds
Have you tried setting the whole character (the target character) parts to massless before welding? (Make sure to set massless to false after though lol)
If that doesn’t work, then you can also anchor the humanoidrootpart
What are the chances? I’m working on something just like this right now. Based of of the game I am working on now, here is what fixed it for me.
All parts in the character that is being held need to be massless, and density to .001
You must have NetworkOwnership over the character you are picking up.
Character needs to be PlatformStanding as well.
if there are any questions, don’t hesitate to ask.
hmm i managed to fix the speed glitch by anchoring and then unanchoring the target’s humanoidrootpart. the animation glitch gets fixed if i remove any code that sets massless to true