That cool rdc is amazing . I wish i was there.
Hopefully glad that finally joined by Byfron roblox, should developers they access for simple, and actually they website about future of Byfron roblox games and many more stuff.
Definitely excited to see how this plays out…
This is 100% a good change to Roblox and it will benefit a lot of the developers across the platform.
This concerns me as a lot of developers use alternate accounts to brute force their games and test vulnerabilities in their code, and although I myself do not use this method, I am curious to know if this technology will be applied prior to the anti-cheat implementation
An employee there was involved in anti-cheat systems for Fortnite, Valorant and Overwatch, so I have high expectations!!
All of which can easily have their anti-cheats bypassed.
I respect your standpoint on game security, but the server can’t detect everything
Unless the client is sending data to the server with what they see, the new meta of roblox will become overused external aimbots.
Look at games like da hood and arsenal, they’re slam packed with these people.
Not everything can be detected on the server, trying to do that will lead you wasting a lot of time on something that isn’t viable at all, you might as well be trying to solve the turing machine halting problem.
Yes, anticheats can be bypassed, but the sole purpose of running them on the client is to slow skids down and detect things the server can’t see on its own. The idea that anything you don’t appreciate should be shot down will only lead to developer demotivation.
those guys made hyperion for apex as i remember, not sure tho
True, although things like position tracing, orientation verification and things like that can be tracked on the server. So aimbots would be useless.
Mobile is buggy, especially Huawei, what if they will detect mobile bugs as hacks?
The exploiter can change both of those…
A real anticheat is a welcome feature given how rampant exploiting is.
On the other hand, can’t wait to see all the work on Grapejuice become worthless! I hope you guys consider working on a Linux version in the future as Roblox becomes a bigger platform that aims to get professional game developers using it. Linux has progressed a long time since 2012, along with the Steam Deck taking off with over a million units sold already.
Same goes for the Roblox FPS Unlocker tool. Even smartphones ship with screens that can do 90 or even 120 FPS nowadays.
It’s about time for something that was needed a couple Years ago, But im Happy that Byfron is Helping roblox to Make this happen
[Please read my essay & understand it carefully before commenting something negative.]
I, and also other Robloxians out there, have a right to play the games on any kinds of devices we prefer, while they’re compatible enough to handle the game itself. This includes the GNU/Linux based operating systems & Steam Deck, which’s also running a GNU/Linux based SteamOS.
We also want to be free from the control of client-side anticheats, restricting on which platforms we want to play on.
Remember, that Roblox isn’t like the most competitive games out there such as Valorant, Fortnite, DOTA, etc; even some Valve games & Minecraft gives you ability to play on certain multiplayer servers without the anticheat running as long as they’re opted out from client-side anticheats. Unlike most competitive games out there, Roblox is more like a sandbox-style game, when you can basically make anything within Roblox’s game engine. Almost infinite possibilities of mechanics can be implemented in it.
For an universal game platform, that have almost infinite range of possibilities happening in the game engine, Roblox needs to NOT enforce the anticheat in ALL games, but make it opt-out by default so we can make our games that don’t need it, be free from the control of client-side anticheats, while the games that need it, can enforce it themselves through a simple opt-in toggle.
About the alt-detection thing, remember that alternative accounts are perfectly legal; they’re not always used to evade bans; there are also legitimate reasons that alternative accounts exist, e.g. to protect user’s privacy (especially for content creators), returning back while your original account is lost or stolen, roleplaying, etc. If Roblox really wanted to implement alt detection, yes; but don’t make it too strict and also don’t explicitly rely on IP addresses, especially that many ISPs still don’t support IPv6 (especially in developing countries) and rely on NAT because our world is ran out of public IPv4 addresses (around 4 billions) years ago. (see: IPv4 address exhaustion - Wikipedia)
I hope my essay will be a lesson for us & Roblox before they implement this thing in their game engine.
Remember: Client-side anticheats aren’t going to stop 100% of the cheaters, and they often do more control on us, including innocent players. Developers should have an option to turn this off, or even make it off by default so certain games, especially old ones, aren’t going to break because of this anticheat.
The best thing that Roblox could do is, of course we know this for almost a decade… improve their moderation system.
Edit: I just heard that Byrion’s current AC, Hyperion, is not really that aggressive and it’s more like an anti-tamper that mainly prevent injections. Also many people on Reddit confirmed that Hyperion is not running on kernel-level and also works with Linux and Steam Deck. Still, there’s still a chance that they might make a more aggressive AC that will break things I said above.
How so? I believe its safe to assume that the alt prevention feature will be active if the developer chooses to remove you from an experience because they want to, not because they’re trying to invade your privacy. Also safe to assume they’re more likely to utilize HWID player verification instead of IPs but even that can be easily spoofed in today’s times.
Welcome to the platform!!! We are so excited to have our games protected from these exploiters!
I’m not really concerned about the privacy effect of anticheats as they have to comply with privacy laws worldwide. What I’m more concerned of is how reliable the anticheat was (false-positives, especially in certain games that have some weird mechanics) and how the anticheat will work on some configurations (OS, peripherals, etc). Presumably the only thing that makes the anticheat less concerning is if Roblox makes it opt-in so only certain games that need it will enable the AC.
*corrected some of the sentences for this
isnt Roblox banning the network adress? this also bans a Dynamic IP even if it changes
The performance changes would not be so noticeable. Roblox isn’t built for Linux anyway. And don’t you think that any minor hits to performance, if any, are a good trade off for enhanced security?