This is really exciting however would we be introduced to features of the anti-exploit that stop executors? This seems to be like it. But if not at least give us options.
Also how will the client anti-cheats work?
I agree with you, You do not have to pay for CAPTCHA’s to be solved. How else would’ve Roblox made their CAPTCHA system? Imagine if you had to pay 5 dollars just to get into you’re Roblox account.
(Not offending btw.)
Also yes, it’s programmed. To prevent bots, scammers, maybe even alternate accounts if someone is using them for spam. (but it rarely really ever does this but the anti-cheat should detect this hopefully.)
Really? I never knew that. I hope they add more security to their anti-cheat in the future.
Yeah it says it in the post here
I think a better solution would be just to give developers access to something like IP/HWID, and access to reading CoreGUI. Most script GUIs are placed in CoreGUI because developers are unable to notice them, so I feel this would help some. IP/HWID banning would also be a good feature for developers to access. Perhaps making the entire CoreGUI read-only would solve many of these features with Roblox implementing checks itself. As mentioned earlier, if developers become too lax and trusting of Roblox’s anti-cheat, when someone finally does slip through they could reek serious havoc because the developer failed to implement good practices while scripting (not securing remotes, etc).
I wonder how Roblox will take action on compromised accounts. If your main gets hacked a hacker could cheat on your account and get it banned or get on your alt and cheat on there and ban your main. But that’s probably based on ip.
Depends on how Roblox develops and makes its anti-cheat. I was thinking if it were based on IP or device we could ban players differently in our games based on that using their services. Only speculation but something more useful would be nice.
Finally, this is a big win for the devs!
Hopefully the next action will be lawsuits against the creators of these exploits/injections themselves.
Roblox is finally going to put an end to hackers with their new anti-cheat system. This has to be the greatest news we have heard all year so far.
I don’t think anyone knows who actually made these exploits
Yes, Finally but can’t you hire the exploiters themselves lol? Like Synapse or ScriptWare Developers?
Well yeah. Though I’ve seen captchas like hcaptcha use AI to combat automation.
I haven’t seen any study / data analysis that shows how effective such is but interesting nonetheless.
It’s quite normal, all I can do is pray that nobody will ddos or dislike bot me. I’ve seen it happen many times to other’s games.
What Roblox could possibly do in this case is monitoring such activities and additionally checking for account details e.g account history, then they could be calculating those to give an estimate. They could afterwards monitor the account activity for a while e.g if their client fingerprint ( e.g total playtime, today’s playtime, set language, account creation date, type of assets and avatar, previous chat message logs, etc ) match with each other etc, you get my point.
Once they’re flagged, Roblox could do the rest by revoking those likes/dislikes.
I wonder if this will detect addons like FPS unlocker and flag them as cheats.
AI is being used to combat the bypass of captchas through an automated process.
The manual process however costs resources such as time and money and I believe this should be legal / not much of an issue if both parties comply.
We can’t really do anything about it as Roblox afaik has no restrictions on how many alternate accounts you can create.
This thread is messed up and there’s been a lot of previous threads about how to secure your game from exploiters etc.
I’ve mentioned the coregui problem yesterday but well, people give their two cents without considering where we as a game platform are now and what current resources we have and where the initial problems are at.
Transparency is missing and so is clarification. Having serversided checks to keep your remotes safe is common sense at this point and being able to read from the coregui would be a step in the right direction.
as for injecting stuff like roshade and fbxunlockers, dunno. afaik roblox staff apparently said that those aren’t considered a violation as they don’t necessarily harm you or others ( somebody linked an article in this thread where staff brings it up ) however the fact that your velocity/physics after unlocking the game acts much faster compared to locked games is something to keep in mind.
tldr roblox should educate people about what resources are currently available and how to properly keep your game safe as well as referring to keeping your game secure from alts by using resources like age requirement or other readable account resources while always keeping the risk of false positives in mind
cuz I just feel like we’re bashing at each other in this thread going back and forth
True. Roblox should give an option in CoreGui in the explorer titled “ReadCoreGui” it’s unchecked by default however you cannot edit descendants of the CoreGui such as: Leave Button Reset Button Menu, Etc. You can only read it and call events you would like there if it’s enabled.
If this property comes to life Roblox should give an warning saying that this can be spoofed in some cases if anti-cheats are relying on this property when the person tries to enable it.
i think roblox already done that, but like synapse have bypassed it
I don’t think the system is even released yet. So how could synapse bypass a system that is still being worked on? Do you have any valid sources?
Ah, I have misunderstood you, I thought you meant that Synapse has already bypassed Byfrons system, my mistake.