So I made these Boots and named one of them LeftBoot And the other RightBoot. But How do I weld them to players when they join? I know nothing about Script welding. How can I do this? The LeftBoot welds to the left Leg and the RightBoot welds to the Right Leg. This is how I want it to look like:
are they models or unions? —filler
Why don’t you just create a custom character with the boots welded
both boots have the same things
Because I want players to use their own characters. Its more in style
are the unions welded together? -----filler
There anchored rn but I can weld them rn
You should use the on player added event
Yeah I know but I dont know script Welding
yea the
game.Players.PlayerAdded:Connect(function)
end)
oh you can move the boots to each foot and create weld constraint and put the properties Part0 and Part1 as a union from the boot and a players limb
But you have to move them to where you want them to be before welding
Is there any video tutorials? ------
Ooh the way I handle welds in my game is that I drag the object I want welded into the object. After that I use rig edit plugin to create the weld. Then finally I drag the welded object out back into workspace then remove the part0 of the weld
I will try and look, but I have never searched something like that
Here is something more straitfoward than a video. Here WeldConstraint (roblox.com) there are a few examples of I was talking about
Quick question. How Do I get the player that joined body parts?. And how do I get the players leg position? so It can weld to the leg and at the right height?
I am a bit rusty, I need to check how it works again
Its CharacterAdded()
I found it its
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(char)
–whatever here and ‘char’ is the character’s character model
end)
end)
It says unknow global char. Do I have to add local char?