I have never had a problem with weld constraints, I use them all the time. But now suddenly when I’m using them in a viewport frame they dont seem to work? I’m moving a part but the welded parts connected to the main part does not move with it, I tried using Welds instead and that did not work either. And yes I did unanchor them. This is really annoying, does anyone know how to fix?
How exactly are you moving parts? If you are changing the Position
, this won’t work, you need to change CFrame
.
local v = Clash.PrimaryPart or Clash.HumanoidRootPart
v.CFrame = Holder.CFrame
This is the script I’m using.
I don’t really understand what do you mean by
using them in a viewport frame
Can you explain the usage better?
The parent is a viewportframe, so basically they are a part of a UI. Dont think it should matter tho
You should change the cframe of the model instead
model:SetPrimaryPartCFrame(Holder.CFrame)
Are they inside a WorldModel?
It is a better way to use model:PivotTo()
Better use model:PivotTo(CFRAME)
, since :SetPrimaryPartCFrame
is deprecated.
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