Weld constraint is not updating frequently enough

Hi,

I scripted a Weld into my code but for some reason the movement looks unsmooth. The zipline itself is being tweened. Does anyone know what’s causing this?


Thanks in advance!

This is because tween is playing on server. You may believe to client and make zipline locally (in local script) but I dont recomend doing this if you care about any player movements and trying to prevert any suspectful movement on server.

It is not playing on the server. That’s why im struggling.

Is weld created locally too? Or it was pre-created

It’s just created as soon as the player triggers the proximity prompt.

Instance the weld locally & set the zipline’s network owner to the player via “SetNetworkOwner()”.

But nothing is done on the server, it’s all locally…

Can you show a script you are using?