I am trying to weld parts together using weld constraints but whenever I do that the part that got welded just gets moved to the center of the hitbox part
Not welded:
Welded:
(its inside the pet)
NOTE: The face decal is on a separate part
I am trying to weld parts together using weld constraints but whenever I do that the part that got welded just gets moved to the center of the hitbox part
Not welded:
Welded:
(its inside the pet)
NOTE: The face decal is on a separate part
Send the cframe code?? Cant really do anything
this isnt about coding, its for just regular welding with weld constraints
use welds, constraints are more for dymanic things.
well i want to keep the parts together so how would i go about using welds
welds and constraints r the same. except weld constraints dont have a c0 or c1
Strange. Are the Parts you are welding Anchored or not? It shouldn’t matter as long as they are Unanchored in game.
Usually WeldConstraints are fairly easy to use, just select the Part you want the weld to be in, click the Weld too in the Constraints dropdown (it saves as the last Constraint used so if you want to make more than one it shows as the last Constraint and you can just click once) then click on the second Part you want to Weld. There should be a red line tracking between the two Parts when you do this.
If you go to the Models tab and select Show Welds and Draw On Top you should see the welds as green lines.
i need them unanchored for the game
ill check out the show welds thing
Do you have the decal just at the surface? Maybe move it .005 studs out farther. Decals will shift slightly when viewed from different distances.
Also, is the decal on a flat Part located slightly off center, or is it a cube approximately the same size as the rounded Mesh you have for the body? If they are both at the same location to begin with then yes, the weld will show like that.
the part just completely moves
back of the pet:
same happens with every part, ive notices that the position gets set to the part0 same with the orientation
What if you rotate the Part 180 degrees in Studio and put the decal on the opposite Face?
the decal was facing the wrong way, so the orientation is fine its just the position that gets moved inside
well i know see its just the part that has the decal on it, every other part seems to be welded fine
update: nvm i just made the part with the decal’s width same as the hitbox and its fine
I’ve had this problem before. Once I tried to weld a part with a decal to a car, and the part got offset. Maybe try using manual welds in the future?
I have started having this issue as well, maybe it’s a potential bug? Never seemed to be a problem a couple weeks ago.