Weld Constraint problem
The problem is that the structure of my model that contains Weld Constraints attached to the PrimaryPart is totally destroyed. I originally cloned with Clone() my model with the Weld Constraints but realized the problem, so I decided to create them from an Instance.new but the problem continued.
Attached images of the problem
Yeah I thought so since the server side was nice. Have you checked the workspace of the client side and server side when they are running? Maybe there is a difference between those two welds?
I’m sorry for too many questions, but are you using the tween service to sink the ship? If so, can I see the script that’s running it? I remember trying this and when I tweened my primary part, it didn’t work as it made my door open weirdly
Workspace.CargoShip.Script: 20: Expected a name, got a complex expression
I was watching, I think that when cloning the boat the WeldConstraints get locked or not cloned at the same time and since the parts of the model are not anchored, they fall slightly and then the WeldConstraint grab the parts; I tried doing an Instance.new with the WeldsConstraints but it still doesn’t work.
Ok now that makes sense, I feel that the welds do get messed up somehow cause you do have the whole ship unachored which makes everything fall if welds aren’t loaded correctly. The welds seem to replicate good on the server, but not on the client . Maybe when a plyaee touches the ship, it collapses?
I don’t know if this would work, but ig try it. Replace the ‘YourNewPosition’, with exact coordinates on where you want it to end. Idk if it would work
It still does not work, I think CFrame should be used since a model has no position or orientation, so the PrimaryPart should be taken, which moves with CFrame