Hello, I am trying to set up a system where these parts will go to the location of the parts in this accessory, weld themselves, and then be parented to the player.
Instead what happens it it is parented and the welds are completely destroyed, not parenting to the player at all.
Here is my script
wait(15)
local function makeWeld(part,handle)
print("welding")
local weld = Instance.new("WeldConstraint")
weld.Part0 = part
weld.Part1 = handle
weld.Parent = part
end
print("Making saber")
local saberAccessory = game.ReplicatedStorage.Lightsaber
saberAccessory.Parent = workspace
local parts = game.Workspace.parts:GetChildren()
for i = 1,#parts,1 do
print("loop begin")
local locate = parts[i]:FindFirstChildWhichIsA("Part")
print(locate.Name)
locate.Parent = saberAccessory
local saberLocate = saberAccessory:FindFirstChild(locate.Name)
locate.Position = saberLocate.Position
makeWeld(locate,saberLocate)
locate.Anchored = false
print("loop end")
end
print("parenting")
saberAccessory.Handle.Anchored = false
saberAccessory.Parent = game.Workspace:WaitForChild("epictitanic6g",50)