I’m working on letting the players move objects around. The weld constraint isn’t working properly. I’m tweening the hitbox of the object which is welded via the weld constraint to the object. The hitbox is anchored, and can collide is false for both. When I tween the hitbox, the object simply doesn’t budge.
I’m pretty sure welds only update with CFrame changes, not vector3. If you are using Vector3 change it to CFrame.
Are you sure? That doesn’t sound like a valid reason.
I can confirm that this is true. You need to set the
CFrame property, not
Orientation. It even says it on the documentation.
Thanks. Any ideas on how I can solve this too: Better way to make an object follow your mouse? - #3 - Scripting Support - DevForum | Roblox