local Katana = game.ServerStorage.Starter
if Katana then
local KatanaClone = Katana:Clone()
local Weld = Instance.new('Weld')
Weld.Part0 = KatanaClone
Weld.Part1 = character:WaitForChild('RightHand')
Weld.C0 = CFrame.new(0, 0, 0) + Vector3.new(0, character['RightHand'].Size.Y / 2,0)
Weld.Parent = KatanaClone
KatanaClone.Parent = character
Your sword is Anchored and welds don’t work with anchored parts
Already tried having in unanchored and it ended up just falling through the map, thus being deleted
Have you tried a WeldConstraint.
They are a bit softer.
Doesn’t fix anything
Don’t know how much of a band aid fix this is but I welded on CharacterAppearanceLoaded and that seemed to work.
Doesn’t seem to weld in the correct psotion
That’s not the problem of this thread, create a new thread on how to position/rotate a weld.
Psst. Hey. One of my posts might interest you. They cover positioning, rotation and welding all in one. Hardly any work required from your end.