Weld on torso affects tool position when equipping

I have a mechanic where tools in the hotbar visually show on the player, it uses a weld on the torso (in this case). I have it so when the tool is unequipped it destroys the clone of the item on the back of the player.

For some reason, when I equip the tool. There’s a very small amount of the time when the arm appears in the air because of the weld, even though the weld is on a clone of the tool and not the actual tool instance that’s being equipped. Here is the script that is responsible and here’s a video of what I mean

local PlayerService = game:GetService("Players")

local Character = script.Parent
local LocalPlayer = PlayerService:GetPlayerFromCharacter(Character)

LocalPlayer.Backpack.ChildAdded:Connect(function(child: Instance) 
	if not child:IsA("Tool") then
		return
	end

	local Tool = child
	local Model = child:FindFirstChild(child.Name):Clone()
	Model.Parent = Character

	local Motor = Instance.new("Motor6D", Model)
	Motor.Part0 = Character:FindFirstChild("Torso")
	Motor.Part1 = Model
	
	Motor.C0 = child:FindFirstChild("Handle").AttachPosition.Value

	-- Destroy the model immediately upon equipping the tool
	Tool.Equipped:Connect(function()
		if Model and Model.Parent then
			Model:Destroy()
		end
	end)

	-- Also destroy the model if the tool is removed from the backpack
	Tool.AncestryChanged:Connect(function(_, parent)
		if not parent then -- Tool was removed
			if Model and Model.Parent then
				Model:Destroy()
			end
		end
	end)
end)