What do you want to achieve?
I’m making an archer, when he hits his arrows, i want they have the same orientation as the archer HumanoidRootPart
What is the issue?
I’m using a weld to hold the arrow model on the player’s parts when it’s hit by the archer.
But the arrow get the player part orientation when welded.
What solutions have you tried so far?
I have done a lot of research about CFrames and used many methods like(ToWorldSpace, CFrame.Angles …)
If you want to preserve orientation during the Weld, save the Arrow’s orientation before it hits the target and once it does, apply it in the weld’s C0
Let me know if this helps you out. You can also try changing weld.C1 if the C0 doesn’t change as you’d like. C0 is relative to Part0 and C1 relative to Part1