I’m experiencing an issue with welds where they seem to briefly “tear” from the construction before teleporting back into place when CFrame.new is being called frequently. It’s causing some game-breaking problems in my project because I use a weld-based custom character system that attaches to the construction it stands on. I could probably port over to a CFrame-based system instead, but I’d prefer not to have to deal with the rendering desync issues that comes with.
Here’s a video depicting the behavior:
I’m unable to provide an easy repro at this time but I can try and make one if required.