Weld tearing

I’m experiencing an issue with welds where they seem to briefly “tear” from the construction before teleporting back into place when CFrame.new is being called frequently. It’s causing some game-breaking problems in my project because I use a weld-based custom character system that attaches to the construction it stands on. I could probably port over to a CFrame-based system instead, but I’d prefer not to have to deal with the rendering desync issues that comes with.

Here’s a video depicting the behavior:

I’m unable to provide an easy repro at this time but I can try and make one if required.