my code that is tweening the main part that the other two parts are welding too:
workspace.Obby.Stage8.activation3.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and stage8["sbeve3CanMove"] and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
stage8["sbeve3CanMove"] = false
local UFO = game.ReplicatedStorage.Assets.UFO:Clone()
UFO.Parent = workspace
local CylinderSize = UFO.Part.Size
UFO.Part.Size = Vector3.new(UFO.Part.Size, 1, UFO.Part.Size)
local tween = ts:Create(UFO.MeshPart, TweenInfo.new(5), {Position = workspace.Obby.Stage8.UFOPoint.Position})
tween:Play()
tween.Completed:Connect(function()
UFO.Part.Transparency = 0.3
local tween1 = ts:Create(UFO.Part, TweenInfo.new(3), {Size = Vector3.new(UFO.Part.Size, CylinderSize.Y, UFO.Part.Size)})
tween1:Play()
tween1.Completed:Connect(function()
task.wait(3.5)
UFO:Destroy()
end)
end)
UFO.Part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and stage8["sbeve3CanMove"] and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
local hrp = hit.Parent:FindFirstChild("HumanoidRootPart")
local align = Instance.new("AlignPosition", hrp)
align.Attachment0 = hrp.RootAttachment
align.Attachment1 = UFO.Union.Attachment
align.Responsiveness = 5
task.delay(2.5, function()
hrp.Parent:FindFirstChild("Humanoid").Health = 0
end)
end
end)
end
end)
btw yes the main part is anchored and the others arent