WeldConstraint Moving Welded Part in Weird Ways in Team Create

This occurred today, August 12th 2020 at around 11am Pacific Standard Time in my group game with Team Create on. This also occurs in another game, owned by a user, with Team Create on (tested around 6pm Pacific Standard Time on the same day). Afterwards, I tested it with Team Create disabled and it worked fine.

When I weld together unanchored parts, the second part’s position/rotation is changed. Whenever I try to move the part, it just randomly changes the position/rotation again. When I manually put in the position, I get the same result.

I have tested this with the normal part, a union, and a meshpart and still got the same results. As long as the part is unanchored and the WeldConstraint is enabled, the second part is moved into a random position/rotation whenever I try to move it. This only occurs in team create games.

Video of the issue


File
WeldConstraintTest.rbxl (3.8 MB)

I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?

This was resolved. Turned out to be an issue if the object was below the Fallen Parts Destroy limit.

Alright. We will consider this issue resolved. If it starts to happen again please file a ew bug report so we can take a look at it.

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