WeldConstraints Randomly re-enabling after BreakJoints call (?)

The cars in my game are held together by WeldConstraints. I just upgraded to the WeldConstraints from the old Welds because they’re easier to use. Problem is, they’re leading to some…

…exceedingly odd behavior:

When cars crash into each other faster than a certain speed, and explosion is created and BreakJoints is called. For the most part, it works fine. But recently since I switched to WeldConstraints from Welds, cars have been randomly re-welding after getting broken apart. Does anyone know what’s going on here?

Two more examples of it happening to people:

I’m not really too sure about this but you might want to try destroying the weld constraints in your script when this crash is occurring.

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