The cars in my game are held together by WeldConstraints. I just upgraded to the WeldConstraints from the old Welds because they’re easier to use. Problem is, they’re leading to some…
…exceedingly odd behavior:
When cars crash into each other faster than a certain speed, and explosion is created and BreakJoints is called. For the most part, it works fine. But recently since I switched to WeldConstraints from Welds, cars have been randomly re-welding after getting broken apart. Does anyone know what’s going on here?