Hey everyone, i am making a remastered deathrun, and i have been making a few recent traps. First off, i have gotten a saw trap, that moves down to the surface, killing the player once a button is pressed. The saw is supposed to be spinning, but here is the main problem.
The whole contraption is a model, mounted on rails, however, the model is tweening down. Therefore, to make models tween i am using WeldConstraints against my Primary Part because there is no position property in a model. There is a mesh, as a blade of the mount, and it is supposed to spin. But after i scripted the spinning part, the whole model spins with it
Image of model:
Is there any way to fix this?