My weldcontain rotating my character smooth with shift-look while I’m trying to rotate my camera. Does anyone have solution?
Video:
Perhaps you can make any welded object massless so that there aren’t much physics calculated on it. This should make the object so light as if it isn’t there.
Or maybe make a custom shift lock mechanic with a rigid AlignOrientation/Strong bodyGyro.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.