Welded CFrame using Lerp function

How does one keep welded parts, that are being lerped, to stay in the same position.

The model;

The code;

What it does right now;
https://gyazo.com/5e34946cdf17299e36a79999af1df47d

It might be hard to see, but the whole model, including the base is moving. I don’t want the base to be moved.

If all the parts are unanchored, and welded together using a Motor6D, how can I keep the base part[Without anchoring it], while It is still welded to the other parts.

I’ve searched many hours for tutorials to explain this, but all I find are the basic Lerping ones, and the other DevForum ones. But they don’t explain this problem. I can’t use TweenService or Animations because of the parameters of how these parts are going to be used ingame. It involves moving parts.

Summary:

  1. Is there a way to do this, lerping certain parts of a model, and keeping the other parts stationary, all while being welded together.
  2. If not, is there another way?.

Thanks.

EDIT: Clarified and Expanded the question.

2 Likes

As far as i know, i dont think theres a way to do this. I think if you mess around with BodyMovers, you can get about the same result. cant really explain rn i just woke up

1 Like

It depends what you’re trying to achieve. You can always unweld, lerp and weld again. But I guess that there’s is a simpler solution and it all depends on what exactly you are trying to create.

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@TokoNanami
I’m trying to make a tank turret.

@20amir02
I’ve been hearing BodyMovers for a while now. Only problem is I don’t know how to apply that to the Mouse Position. How would BodyGyro determine how much Ummpf it needs to get to the exact Mouse position. That’s why I’m really not inclined to go down that road, as there’s not that much information about it.