Hello, I am working on an SCP: Containment Breach recreation, however I ran into a problem that just recently started today for no reason after both studio and the client updated.
I am trying to fix whatever ROBLOX could have changed in order to break my custom character. I play-tested the game after the update, and realized my player would NEVER move, it was the equivalent of high ping on a Minecraft server, rubber-banding every second. I tried it in-game as well.
This persists until I delete the Items folder, which has all of the items the player can pick up throughout the game, so that when they select the item their character holds the respective item. These items are welded to the player using a WeldConstraint between an attachment and a bone.
With Items:
Without Items:
Once again, this worked flawlessly until today (never touched it at all). I have tried searching the DevForum for the past 10 minutes trying to find a working solution, but still no luck, any help will be greatly appreciated!
I also didn’t know whether it really is a bug or not so I put it here to be safe.
Are there any Constraints or Movers or a Humanoid in the welded MeshParts?
Maybe something that you accidentally added like an AlignPosition that keeps the MeshPart in that position?
In Studio when you test go to your Models tab and in the Constraints section select Show Welds. Welds appear as green lines between the Unanchored welded Parts, and grey lines between Anchored and Unanchored Parts.
This will show you if you are welding the items to the baseplate or some other object.
Do you have anything that is causing the MeshParts to stay in a CFramed Position?
When testing try going into the Explorer window and clicking on your Avatar in the Workspace (not the Players folder). Find the MeshPart welds and start deleting them one at a time to see if only one of the welded MeshParts is causing the issue. It may just give you a better clue of what’s going on.
I have the same issue. Everything worked perfectly until the most recent Studio update. Very irritating. So far no luck in finding a solution for it. I also noticed the Camera to Animate UI showed up on Studio upon testing locally. Perhaps this has something to do with it?
Already tried this, rig refuses until all welds are completely gone. No changes, no errors, it’s just something that started after ROBLOX’s recent update.