I have found a new issue with plugins, when you tween them, they break, Is there a way to fix it?
I have made a tweenservice script and the part I welded to the main part with the script just flies to the air.
screenshots:
before:
after:
1 Like
Is it anchored? This is the only thing I can think of
The base part is anchored, the other window part is unanchored
I would recommend not welding it but instead group them and anchor them, you could tween anchored models (in case you didn’t know)
Could you share the code with this so I can see maybe if you’re tweening it wrong
I Have tried grouping them but it didnt work
local twstation1 = game:GetService("TweenService")
local dest = {}
dest.Position = game.Workspace.Station1.Position
local tweeninfo = TweenInfo.new(10,Enum.EasingStyle.Linear,Enum.EasingDirection.In,math.huge,false,0)
local fin = twstation1:Create(script.Parent,tweeninfo,dest)
wait(1)
fin:Play()
Dont take my word for it, but i think welds break if they move im not fully sure so try use weld constraint
Okay try this
local TweenService = game:GetService("TweenService")
local EndPoint = game.Workspace.Station1
local StartPoint = script.Parent
local Tween = TweenService:Create(StartPoint, TweenInfo.new(10), {CFrame = EndPoint.CFrame})
Tween:Play()