Issue:
Welded parts will act as if they’re anchored until a 3rd party influence (Ie: Part touches it, studio drags the object etc.), then it acts fine. They also will not interact with other objects at all (Ie: Attach a brick to one of the welded parts, and it won’t respect the new position until it’s touched.)
Click reset model to create the model, move weld to move the weld and see the bug. If you move the weld while the parts are still wiggling around it will fall as expected, but if you move the weld after they’ve settled something needs to touch them before they’ll move.
This isnt even any new bug, its been there for years probably.
Basically roblox seems to assume that weld properties are not changed during the lifetime of the weld, and as such changing the properties does not update them graphics while the body is in the sleeping physics state.
There is another possibly related bug which might have been fixed, where if you have a moving object, and then weld it to an anchored object, the previously moving object magically appears in some random position it was in the past before you welded it.