Welded parts appearing at different position ingame than in studio

in my game im welding parts to a moving part ( it goes up and down using tweenservice)
however, the welded parts are welded at the wrong place ingame and in studios test mode, even though in studio and in studios “play” mode the parts are welded correctly.

how its welded in game:
image

how it should be welded:
image

unsure if this matters but this is how my parts are welded
image
and what one of the welds properties are
image

anyone know how why this might be happening?

Using these welds will cause problems.
Try WeldConstraints instead.

1 Like

when I use these the welded parts just stay still. The parts are not anchored
image
image

i found the issue. it was in my tweening script. i was just tweening the main part and not the model.primarypart and i changed the tween to use CFrame instead of vector 3. this fixed the problem for me
Not sure why they appeared differently that in game and in studio though

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.