Hello, I’m having trouble with my welded parts. My script allows the player to cut a part (tree branch) in two and it rebuilds the welds in each part in the branch so that it can properly be split.
My issue is that after cutting the branches a second time, it rebuilds the welds correctly but appears to be unanchored after.
After branch is cut off tree:
Explorer view:
After cutting it again:
Explorer view:
This is the section of the script that is doing the welding & unanchoring:
(The welds are supposed to connect to restOfTree[1], as that’s the upper half of the original part that was cut)
Any idea of why this would be occuring would be appreciated, thank you for your time.