Weld constraints and welds are different but provide the same function. In my words, using weld would automatically change part1’s CFrame into part0’s CFrame. Weld Constraint on the other hand would weld the part but won’t change the position so you have to set its position manually. I can’t think of a better way to explain it.
Try using welds instead of weld constraints or just create a model then setting the primary part to any of the parts you have then changing the models primarypart position.
I cannot record a video right now but its basically an Egg system. The capsule rotates a few times then shrinks. the tween works fine its just getting the 2 parts on the screen as 1 doesnt move…
How about this? I guess the issue is the capsule and base not positioning with one another. By change the position of the primary part, any instances in the egg will come with
I don’t think thats supposed to happen. I went into studio and tried tweening a models primary part and everything moved well. Maybe something wrong in your code or model?
You could make a whole post about this bug, I really don’t have any clue on why this is happening but I hope someone finds a solution to it. Anyways, I wish you a great day!
hmm why not try remove the welds? I assume that the model will be parented under a viewport frame thus, why not just teleport the entire model instead. Make sure that the model have a primary part . welding might have caused the parts to be unable to tween
found the issue. when i do the tween outside of a viewport it works and the parts stick together. only in a viewport so im experimenting with WorldModels. do you have any suggestions?