I saw a topic a few minutes ago about this exact topic, but the answer made no sense to me.
I want to weld a dummy to the character and it messes up movement. Yes, removing the humanoid does fix the issue, but sacrifices animations. How would I do this and also keep animations?
You can use “AnimationController”. Basically it allows animations to be loaded and applied to a character or model in place of a Humanoid when a Humanoid is not needed.
You basically add the controller to a model/character and treat it as its a humanoid.
You have another humanoid instance within the “stand” dummy?
You need to remove that and weld the dummy to your characters humanoidrootpart using motor6d not welds. Welds aren’t animatable, they’re static welds. Motor6d would weld the stand to you and allow animations, but you’ll also need to give the parts/motor6d’s within the stand unique names, it cannot have the same name as the parts in your characters model. The animation editor cannot load a rig with more than 1 part of the same name.