Welding a fake tool to an R15 rig

I’m aware there is many posts like this, but none of them have helped me.
For my fishing system, i need to create a fake tool so it will work with ClickDetectors.
I don’t know how i can use a WeldConstraint to weld a union to the player’s RightHand in the correct position.

Thats where the C0 and C1 properties of the weld come into place. They allow you to move the position of the welded objects without breaking the weld. I usually weld the model to the arm and configure the C0 and C1 in workspace to get my desired C0’s, then transfer that over to my scripts.

3 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.