So, I was working on a new KG for my game NHSR and ran into this incredibly buggy movement.
- It’s completely non-can-collide.
- It does not have a humanoid, but an animation controller.
- I even turned on custom physics and set everything to 0
- The model is un-anchored obv
Crappy fix: Throw the player in storage until done using the giant, and scripting custom controls.
Anyone know how to fix this.
Also, the reason for the bug is because the game has a custom scripted shift lock.
EX 1: EXAMPLE ONE
EX 2: EXAMPLE TWO
CAMERA: https://gyazo.com/89d2de8a89efe2d5c7fab9952946d412
I don’t plan on removing the custom camera and yes I do know that would fix it but at the cost of rotation. I want the player to be able to turn and fully function while in the giant body of armor.