Welding a giant model to the player (movement buggy)

So, I was working on a new KG for my game NHSR and ran into this incredibly buggy movement.

  • It’s completely non-can-collide.
  • It does not have a humanoid, but an animation controller.
  • I even turned on custom physics and set everything to 0
  • The model is un-anchored obv
    Crappy fix: Throw the player in storage until done using the giant, and scripting custom controls.
    Anyone know how to fix this.
    Also, the reason for the bug is because the game has a custom scripted shift lock.

EX 1: EXAMPLE ONE

EX 2: EXAMPLE TWO

CAMERA: https://gyazo.com/89d2de8a89efe2d5c7fab9952946d412

I don’t plan on removing the custom camera and yes I do know that would fix it but at the cost of rotation. I want the player to be able to turn and fully function while in the giant body of armor.

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