Hello! I`m trying to make a JoJo inspired game, but I cant seem to find the solution to this problem. Here is what I want to accomplish and what It turned out to be:
Clone a STAND model
Weld it to the player HumRP using WeldConstraints (I used Motor6D too, but no result)
The Stand model now follows the player without the disturbance in the center of gravity and mass
Now here is what I get after trying to do as I stated:
The Stand clones flawlessly
The player cannot longer move and if you try to move, it just rotates in the same spot
I have a video for proof of the things mentioned
May you know or at least try and find the solution to this problem with me, please reply to this post!
Looks anchored to me, try checking if the Rig is anchored after its placed/ cloned
I checked and it is not anchored, I just didn`t gave it any animations
Are you sure it’s not anchored?
Yes. Its not anchored and massless is set to true
Are you absolutely sure it’s not?
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Yes. I check and it was not anchored
Are you like 100% positive its not anchored.
It may be unanchored in studio when your not play testing but roblox might be changing your properties when it spawns in 
Indeed, I am absolutely certain—beyond any doubt—that the model in question is, without reservation, unanchored.
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Try welding the rig outside of your player, see if thats the issue
What’s your order of welding? Is Part0 set to the massless model or the Root part?
Part0 is the massless, Part1 is the player root part
Set the massless model as Part1 and the root part as Part0.
Always remember: Part0 affects Part1.
Thanks for the idea, but it still doesn t work
Can your player move after you set the Enabled
value for the weld to false?
I found the solution. I needed to delete the Humanoid from the model and replace it with an animation controller. Kinda stupid if you ask me but I guess it works now
Why did you have a Humanoid in it in the first place?
Anyways, I’m glad your issue has been resolved.
I had it because I used a R6 rig as the Stand and didn`t removed or changed anything besides the canCollide, anchored and massless properties