my fps framework welds a copy of the gun model to the right arm of the character to allow for easier animation, but when i weld it the physics of the character break
heres the code iβm using:
wep.handle.hold.Part0 = player.Character:FindFirstChild("Right Arm")
bump, i still need help with this
PosFind
(lobotomy)
February 11, 2023, 2:30pm
#3
I think you should make a joint rather than a weld.
arenβt joints and welds the same thing?
PosFind
(lobotomy)
February 11, 2023, 2:33pm
#5
Joints allow the part to be animated whereas welds attach the part to the selected object, which may impede character or viewmodel animations.
you talking about motor6ds? if so iβll try that
1 Like
PosFind
(lobotomy)
February 11, 2023, 2:34pm
#7
Yep.βββ ββββ ββββ ββββ ββββ ββββ β
tried motor6ds, doesnβt seem to be working either, but iβll keep them for later
wait hold on, iβm gonna try changing the position of the c1 instead of the c0 to align the motor6d, maybe that could work
didnβt work either unfortunately :((
bump, still need helpβββ ββββ ββββ ββββ ββββ ββββ β
Set the part that is welded to the character massless.
1 Like
it seems to work, so iβll mark this as the solution
thank you!
system
(system)
Closed
March 1, 2023, 4:28pm
#14
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