Welding a part on character arm breaks character physics

my fps framework welds a copy of the gun model to the right arm of the character to allow for easier animation, but when i weld it the physics of the character break

heres the code i’m using:

wep.handle.hold.Part0 = player.Character:FindFirstChild("Right Arm")

bump, i still need help with this

I think you should make a joint rather than a weld.

aren’t joints and welds the same thing?

Joints allow the part to be animated whereas welds attach the part to the selected object, which may impede character or viewmodel animations.

you talking about motor6ds? if so i’ll try that

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Yep.β€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Ž

tried motor6ds, doesn’t seem to be working either, but i’ll keep them for later

wait hold on, i’m gonna try changing the position of the c1 instead of the c0 to align the motor6d, maybe that could work

didn’t work either unfortunately :((

bump, still need helpβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Žβ€β€β€Ž β€Ž

Set the part that is welded to the character massless.

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it seems to work, so i’ll mark this as the solution
thank you!

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