Helloooo!
So basically, in my swinging game, there is a rope that is then attached to the player. However, first, it was attached to the HumanoidRootPart, then I wanted it to be attached to the RightHand, which I had some help on from a person. It used a part in ReplicatedStorage that is then welded to their hand, and the rope is then attached to that fakeHand.
The problem is, is that the fakeHand seems to be interfering with the players’ movement. A video of it interfering:
You can see that the player is glitching and even in mid air, it turns to the side a bit which messes up their WASD keys.
Can anybody help?
Here is my current code:
local fakeHand = game:GetService("ReplicatedStorage"):WaitForChild("fakeHand")
function MakeFakeHand()
local newHand = fakeHand:Clone()
newHand.Parent = player.Character
newHand.CFrame = player.Character:WaitForChild("RightHand").CFrame
local weld = Instance.new("WeldConstraint", newHand)
weld.Part0 = newHand
weld.Part1 = player.Character:WaitForChild("RightHand")
end
MakeFakeHand()
Extra Details
The fakeHand is a 1 by 1 stud in ReplicatedStorage.
This is a local script within StarterGUI.