Hey there, so I’m trying to manipulate this function as for pets. Seeing my pet system uses the same thing.
I have no idea how to add welds like this and I’ve tried finding tutorials on it. I need to weld the parts so they will actually add into the game.
Does anybody happen to know how to add welds like this such as shown in Studio Explorer.
I’ve tried inserting welds myself but I’m not sure how that would even connect it to another part via “Insert Object”
Thanks!
(I wasn’t sure if I should put this in Scripting Support or Building Support seeing it’s pretty relevant to both seeing my scripts are what utilize this.)
Script for adding pets:
local plpe = {}
local rplr = game.Players.LocalPlayer
local rchar = rplr.CharacterAdded:Wait()
game.ReplicatedStorage.Remotes.NewClientPet.OnClientEvent:Connect(function(i)
for a, v in pairs(i.Pets) do
if type(a)=="string" then return end
local hrp = v:FindFirstChild("HumanoidRootPart")
hrp.Anchored = true
end
plpe[i.Player.Name] = i
end)
game:GetService("RunService").RenderStepped:connect(function()
for plrName, i in pairs(plpe) do
local vw = #i.Pets
local angle = math.pi*2/(vw)
local plr = i.Player
if not plr.Parent then
i=nil
return
end
local char = plr and plr.Character
if char then
local hum = char:FindFirstChild("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp and hum then
for ii, v in pairs(i.Pets) do
v.PrimaryPart = v.HumanoidRootPart
local ve = Vector3.new(
math.cos(angle*(ii-1)+(tick()/10))*math.max(5, vw),
2,
math.sin(angle*(ii-1)+(tick()/10))*math.max(5, vw)
)+Vector3.new(0,math.sin(tick()/10/vw*ii),0)
v:SetPrimaryPartCFrame(hrp.CFrame+ve)
end
end
end
end
end)
It likes to say “HumanoidRootPart” not a valid member of model - and when I check it while running a test in studio - this is what shows:
Meanwhile this error keeps spam displaying:
Thanks!