My goal is to weld a model to the back of a player’s character object. I’m not very experienced in welding, so my attempts to do so have not worked. I’ve created some wings using transparent parts and decals. I added a small part (handle) in between the wings and welded the the wings to that part. I then added an attachment to the handle and put the part into an Accessory object. When adding the accessory object to the character, the wings don’t attach to the back of the character. They just fall on the ground.
Have you named the handle part Handle, with a capital H? Have you named the attachment in the accessory the same name as the attachment in the character rig you’d like it to attach to?
Welding models to characters and utilising accessory objects to add accessories to a player are two fairly different topics. Depending on your use case, one may be better than the other.
Personally, if the player is going to wear something like a hat, I’d opt to use accessories. However if what needs to be added a functional or “stapled” extension such as a sheathe or prop, I’d opt to weld it.