Welding NPC to player prevents player movement

(sorry if this isn’t supposed to be in Building Support, I’m not really sure where it should go)

  • What are you attempting to achieve? (Keep it simple and clear)
    I’m trying to create a Pick Up system where the player can pick up NPCs.

  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    When I weld the NPC’s hitbox to the player, the player can no longer move. The Player can rotate, however.

  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I’ve searched the DevForum for any similar issues. I did find one thread, but the answer wasn’t given on that thread.

Here is the hierarchy for the NPC:
image

Here is the hierarchy for the player:
image

When I weld the NPC to the player, I weld the NPC’s hitbox to the player’s HoldPartPositionHolder.
By the way, this system works for parts when they are not grouped.

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Is teh HumanoidRootPart of teh NPC Anchored?

None of the parts of the NPC are anchored.

Maybe try parenting the NPC to the Player or use PhysicsContraints

Parenting didn’t work and I can’t find anything on the creator documentation about PhysicsConstraints, could you give me a link?

I found about them here in teh DevForum, I’ll link the post in a few minutes

I feel dumb, they are called RigidConstraints, I don’t know why I thought it was called PhysicsConstraint :sweat_smile:

Oh okay. So then I’d have to use attachments?

Taht would probably be your best bet
(Also you aren’t replying to me but to the thread)

I just tried using a RigidConstraint but it still doesn’t let the player move.

You could use Motor6Ds, even though I don’t know much about them

Thanks for helping but this is getting really complicated and considering that this is supposed to be a minor feature and it won’t really add much to the game, I think I’ll just scrap the idea.

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