Welding objects on a R6 and R15 body?

I’m attempting to weld a bracelet onto a player’s arm and want it to be versatile for both R6 and R15. The issue is that both bodies carry different naming conventions, so I need to be able to know which type the player has on in order to access the arm properly.

How I’m accessing the arm for both body types:
R15: local player = game.Players.LocalPlayer.Character:WaitForChild(“RightLowerArm”)
R6: local player = game.Players.LocalPlayer.Character:WaitForChild(“RightArm”)

How can I identify the player’s body type?

My assumption in pseudo code:

If can’t identify “RightLowerArm” then
search for “RightArm”

^ Something like this? Still working it out in my head.

You can use Humanoid.RigType. This will either be Enum.HumanoidRigType.R6 or Enum.HumanoidRigType.R15.


Also worth noting that the naming convention for R6 utilizes whitespace. Ex: “Right Arm” instead of “RightArm”. So indexing it like r6["Right Arm"] would be correct.

local PlayerS = game:GetService('Players');
	local plr = PlayerS.LocalPlayer;
		local Cha = plr.Character or plr.CharacterAdded:wait();
			local Hum = Cha:WaitForChild('Humanoid');
			local RightArm = Cha:FindFirstChild('RightLowerArm') or Cha:FindFirstChild('Right Arm');

local function WeldItem_Func(Item)
		Weld Stuff

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