I’m attempting to weld a bracelet onto a player’s arm and want it to be versatile for both R6 and R15. The issue is that both bodies carry different naming conventions, so I need to be able to know which type the player has on in order to access the arm properly.
How I’m accessing the arm for both body types:
R15: local player = game.Players.LocalPlayer.Character:WaitForChild("RightLowerArm")
R6: local player = game.Players.LocalPlayer.Character:WaitForChild("RightArm")
How can I identify the player’s body type?
My assumption in pseudo code:
If can’t identify “RightLowerArm” then
search for “RightArm”
^ Something like this? Still working it out in my head.
Also worth noting that the naming convention for R6 utilizes whitespace. Ex: “Right Arm” instead of “RightArm”. So indexing it like r6["Right Arm"] would be correct.
local PlayerS = game:GetService('Players');
local plr = PlayerS.LocalPlayer;
local Cha = plr.Character or plr.CharacterAdded:wait();
local Hum = Cha:WaitForChild('Humanoid');
local RightArm = Cha:FindFirstChild('RightLowerArm') or Cha:FindFirstChild('Right Arm');
local function WeldItem_Func(Item)
--[[
Weld Stuff
--]]
end;