So I have a sword tool with a Handle.
The “fxbox” holds particle emitters and other effects, it’s welded to the main handle via Motor6D.
The problem is when I equip the tool, I get weird player movement. Everything is unanchored. I tried using regular welds and WeldConstraint but nothing seemed to work.
https://gyazo.com/24e71782cb132cd52434b70b28ccdd98
Sindious
(Michael_ScofieId)
July 3, 2024, 1:55pm
#2
I’m not an expert with welding but have you tried parenting the fbox to the main tool and then welding it to the handle
1 Like
Sorry if I didn’t elaborate, the fxbox is welded to the main handle, not the players hand.
Sindious
(Michael_ScofieId)
July 3, 2024, 1:57pm
#4
That was a mistake on my end I meant to say handle
I tried it now and it doesn’t work
Sindious
(Michael_ScofieId)
July 3, 2024, 2:01pm
#6
The sword doesn’t work or youre still have the same problem?
The same problem, when I moved the fxbox under the tool instead of handle, the player kept moving in weird directions
Sindious
(Michael_ScofieId)
July 3, 2024, 2:05pm
#8
if possible can you send a video and did you turn off cancollide for the fxpart and handle
Sindious
(Michael_ScofieId)
July 3, 2024, 2:15pm
#10
Remove the particle part from the tool so we can see if that’s the problem
I removed the particles and got the same problem
Sindious
(Michael_ScofieId)
July 3, 2024, 2:18pm
#12
Can you show me all the children of the tool
If I remove the fxbox the sword behaves normally, so thats how I know the problem is with the part.
KutayX7
(FutureBloxDev)
July 3, 2024, 2:21pm
#15
Try these:
Handle.RootPriority = -1
fxBox.Massless = true
fxBox.RootPriority = -2
Sindious
(Michael_ScofieId)
July 3, 2024, 2:22pm
#16
Try removing the fxbox and the attachments maybe
I tested Masless and it works, thanks for the help @Sindious @KutayX7
1 Like
Sindious
(Michael_ScofieId)
July 3, 2024, 2:25pm
#18
not a problem, I thought of that but I figured it wouldn’t make a difference
1 Like
Scottifly
(Scottifly)
July 3, 2024, 7:27pm
#19
@Interactivated and @KutayX7 as well.
It’s funny, I’ve seen a couple of posts just today about this same subject.
ANY TIME you add an object with mass to a Humanoid it affects the Humanoid’s physics. You have to make the Massless Property true for them not to affect it.
1 Like
system
(system)
Closed
July 17, 2024, 7:27pm
#20
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.