I’m making a system where as soon as the player joins the game, you get a torch welded to them. But when you spawn in it looks like this:
How do I make it so the torch looks right? Code:
I’m making a system where as soon as the player joins the game, you get a torch welded to them. But when you spawn in it looks like this:
How do I make it so the torch looks right? Code:
try making it as an accessory
you did not modify C0 or C1 at all which makes it the same position of the arm
Try using WeldConstraint and here a script:
local __Weld = Instance.new("WeldConstraint");
__Weld.Name = "Left Grip";
__Weld.Parent = char:WaitForChild("Left Arm");
Torch.Parent = char:WaitForChild("Left Arm");
Torch.Part0 = char:WaitForChild("Left Arm");
Torch.Paret1 = Torch.Handle;
Your gonna have to mess with the C0
part of the weld.
Here is an example;
Weld.C0 = -- CFrame.new() * CFrame.fromOrientation(math.rad(),math.rad(),math.rad())
-- (pos * rotation) > wanted proportions