Welding Skinnedmeshes/Bones?

Heya! So im wondering if theres a currently working way to weld skinnedmeshes/Blender bones together? so they animate in the same way?
As an example:
I have a tail Model, Its a skinned mesh with deformation bones and all of the sort.
I have a Test hat model, with a singular bone in it, and i want the hat to go onto the tail and move with it…
[ i will put the Tail and Hat in quotes when referencing them to make sure it doesnt get confusing"

Things i have tried:

  1. I’ve tried parenting the “Hat’s” bone to the end bone of the “Tail’s” rig, and welding the mesh parts together with nothing Anchored, The hat floats in the air when the “Tail” animates
    – (I’ve also tried ungrouping the "Hat" model so it was just a mesh but that didnt work either)

  2. ive tried using a Rigid constraint in place of a weld using the same two methods above., it sort of worked but the “Hat” is upside down and it looks very weird?

Im sure the answer is probably right infront of my face, but i cant seem to figure this out for the life of me… Help is Greatly appreciated!!!

You can weld Objects to Bones Using a Rigid Constraint. The Object that is welded to the bone just needs a Single Attachment since Rigid welds require Attachments 0 and 1.
Make Attachment1 the Bone Attachment. then it should work with animations.

You said the hat may have been upside down, this is because with Rigid Constraint’s they will always attempt to Match the Cframe of the Two Attachments. If you rotate/ Move the Attachment inside the Hat model it will rotate the hat. Seems weird but works!

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OH!! thank you so much, this fixed the problem!

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