Ok, so. I’ve been getting started on making a Custom Character Controller, since I feel the default Roblox one lacks on some points. Already have I run into a problem, when spawning in a model, which I use as a placeholder character at the moment, I change the client’s Camera Subject to be the model, and change the Camera Type to Custom. But here’s my issue, when I do just that, the player can freely rotate the Camera in just like normal, what I would want, is that the camera is locked facing the same direction as the part, I achieved this by changing the Camera Type to Fixed, but then another problem occurs, the Camera is left behind whenever the character moves, I can only imagine, that if I constantly move the Camera’s CFrame, it will look horrible. This is my current Code:
local CurrentCamera = game:GetService('Workspace').CurrentCamera
CurrentCamera.CameraSubject = Target
CurrentCamera.CameraType = Enum.CameraType.Custom
Thanks a lot!
It works perfectly, I don’t have to worry about the core scripts overwriting the camera properties as I have a server sided script spawn the character in late already.
I am also aware that coding a custom camera requires a lot of work and dedication, which is why I want to do it!
Once again, that you for your suggestion, it really helped, I’ve never really looked much into RenderStepped, that’s a mistake on my part.