VIDEO:
SCRIPT:
local proximitypromptservice = game:GetService("ProximityPromptService")
local runservice = game:GetService("RunService")
local animations = game.ReplicatedStorage.ANIMATIONS
local arrested = animations.ARRESTED
local whoarrest = animations.POLICEARREST
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local uppertorso:Part = character:FindFirstChild("UpperTorso")
local proximityprompt = Instance.new("ProximityPrompt", uppertorso)
proximityprompt.Name = "ArrestPrompt"
proximityprompt.ActionText = "Arrest"
proximityprompt.HoldDuration = 1
proximityprompt.RequiresLineOfSight = false
proximityprompt.Enabled = false
end)
end)
proximitypromptservice.PromptTriggered:Connect(function(prompt, player)
if prompt.Name == "ArrestPrompt" then
local policecharacter = player.Character
local enemy = prompt.Parent.Parent
local animationtrack1:AnimationTrack = enemy.Humanoid.Animator:LoadAnimation(arrested)
local animationtrack2:AnimationTrack = policecharacter.Humanoid.Animator:LoadAnimation(whoarrest)
animationtrack1.Priority = Enum.AnimationPriority.Action4
animationtrack2.Priority = Enum.AnimationPriority.Action4
animationtrack1:Play() ; animationtrack2:Play()
local weld = Instance.new('Weld', policecharacter.HumanoidRootPart)
weld.Part1 = enemy.HumanoidRootPart
weld.Part0 = policecharacter.HumanoidRootPart
weld.C1 = CFrame.new(0, 0, 3)
end
end)