Welding vs Accessory for accessory models

Hello everyone,

I’m currently developing a military deployment game with up to 50+ players, and I’m trying to figure out the best way to attach accessory models such as helmets and vests to each team’s characters. I want to make sure that the game is optimized and runs smoothly for all players.

The accessory models I’m using are mostly MeshParts with a triangle count of 20,000 or less for both the helmet and vest kits. So, my question is, what is the most optimized and least laggy way to attach these accessory models to the characters?

Using the Accessory object or welding the models directly to the character’s body?

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