Hi, I am trying to weld a model (acting as a tool, but not actually a tool as it is for an NPC) and I want to sync it with animations (eg. when you move the hand up, the tool in the photo provided below should move with the hands animation). I have attached several images of the properties and structure of the rig I have.
As you can see, the rig uses bones, so the hand moves with a bone (RH). However, for some reason, the weld I have created (a WeldConstraint) doesn’t seem to lock the models’ position to the right hand. I have made sure that the model’s primary part is correctly set to the handle and that the other parts inside the model are welded to the handle.
I haven’t worked with custom rigs that much; however, I need to do so with my upcoming game, so I came here looking for any help. Thank you for any help in advance.
