Welding with Bones

Hi, I am trying to weld a model (acting as a tool, but not actually a tool as it is for an NPC) and I want to sync it with animations (eg. when you move the hand up, the tool in the photo provided below should move with the hands animation). I have attached several images of the properties and structure of the rig I have.

As you can see, the rig uses bones, so the hand moves with a bone (RH). However, for some reason, the weld I have created (a WeldConstraint) doesn’t seem to lock the models’ position to the right hand. I have made sure that the model’s primary part is correctly set to the handle and that the other parts inside the model are welded to the handle.

I haven’t worked with custom rigs that much; however, I need to do so with my upcoming game, so I came here looking for any help. Thank you for any help in advance.


7c3r6T

Found out that rigid constraints are used for this; however, it messes up the position of the tool. Any ideas on how to bring back the original orientation and position without moving the entire rig?

XNAYfJ

Solved this by adjusting the attachments position (funny me not understanding).

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