Welds and weld constraints break when moved with f3x

I have an issue with f3x which might just be unsolvable but I’m not sure if it’s just because I’m the only one having the issue since I can’t find anyone who has a similar problem. My problem is that when I connect two parts with a weld or weld constraint, I can move them and rotate them just fine using default roblox tools. However, I prefer f3x, especially because the build I’m working on is at a 45 degree angle, which I find difficult to work with using default roblox tools. The problem is that moving or rotating a part that’s welded in any way with f3x completely deletes the weld, making it very difficult to work on my build at all. (It needs a lot of welds for unrelated reasons) Is there a fix for this or am I just out of luck?

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Hi, when you use F3X or the basic Roblox tools, moving many connected parts together should keep the welds intact. However, moving or rotating a single part alone will break the welds. To avoid this, try to edit many welded parts together. If you need to make precise changes, you will sadly have to break the welds. I hope this helps!

Here is a video i took about how it works:

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That’s unfortunate, but thank you for your help.

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